Lilo's Blog

The life in a day of Lilo.....

Editing Colours in an image

Published by Lilo under on 16:04
Here are a few examples of pictures where i've edited the colour to provide a different feel to it.



Here's The edit...



I decided to edit the my pc desktop wallpaper to give it a bolder less relaxing feel so i went from this....



To this...

One Shot Film.......The Meeting

Published by Lilo under on 13:31
This is our group one shot video of “The Meeting” we were given the task of shooting a film based on some sort of meeting where there is one take and the camera will only pan once. We opted to go for a meeting portraying a retired assassin being dragged in for one final hit. After a bit of location spotting we came across an open space at the arboretum in Nottingham which had a clock tower in the background which would aid to setting the mood. One of the things we agreed about the shot is that we shouldn’t be able to see the faces of the actors to add an element of mystery.

Once I uploaded the film I wanted a dreamy effect to the start of the clip so I applied a blur filter and blended it to the first part of the scene where the assassin is receiving his orders, as soon as he leaves I faded it out then removed the dreamy filter but then darkened the shot and upped the contrast to portray a shady exchange between the original client and the person really pulling the strings.

The unfortunate thing is the sound didn’t come out very well at all and background noises and wind are evident throughout the shot but nonetheless here is the clip!!

Stop Motion Pixilation Video

Published by Lilo under on 20:59
This is my first attempt at a stop motion pixilation video; it was a simple concept and was shot in a common room at uni. The main issue we had at the time was we were unsure whether you could move from the spot we were…….which we later found out we could!!!

After uploading I added a blueish tint because I felt black and white is too bland and sepia is too common and would provide a rustic feel when my aim was for a spooky feel hence the soundtrack. Hopefully i'll be able to get round to making a new one with dimensions and new angles but we'll see...

Anyway here it is!!!!




Shout out to Mr SnoWman a local producer from the area for the soundtrack.

The Rule Of Thirds

Published by Lilo under on 13:23
The rule of thirds is based on dividing a photo into nine equal parts divided by 2 horizontal and to vertical lines. It’s one of the most known rules of photo composition, and the aim behind it is to shoot the most important parts of the picture where the lines intersect therefore creating a more balanced and visually pleasing photo.

Below I have 2 examples of the rule, the first is a specifically taken picture to show a perfect example and the second is an attempt by myself.

Film Making Lecture: Lighting......

Published by Lilo under on 21:42
Today we experimented with a basic three point lighting in our groups, it was for us to experiment with different effects and go for different moods using the lighting.

It was pretty cool actually, it did touch on how lighting is used effectively in camera work and also showed the effort and prep work that goes on behind the camera. Hopefully we'll be able to take some of what we've learned and apply it to the fixed point single shot production we'll be undertaking. I've posted a few pics of the layout and a video in lecture just to show how it went down....








I'll update with a video of the scene once i find out the best way to host vids...

The Cost & Appeal of Design.....

Published by Lilo under on 17:41
Why is it that we want our belongings to do more for us than to function well?

For some people image is everything and when looking to purchase something the urge to have something more appealing than the next person can totally sway normal rational decision making. Perfect examples of this are Nokia 8 series phones e.g. 8800 and apple products e.g. iPod both are examples of ways in which consumers want to either fit in with trends or be one step ahead. Now being a self confessed victim of both examples when I bought my most recent mobile phone i did intend on getting a fashion phone which at least meets the basic essentials but in the end i couldn't so hit i it down the middle with a blend of function and a certain degree of style and opted for this..

Nokia N95 8GB

Dubbed the Swiss army knife of phones, it has just about every feature capable on a high end phone but the sleek black exterior and larger screen works enough to appeal as a phone with a nice design. the decision to buy this is a perfect example of having extra finances being a trigger for spending more than is necessary.

The trend seems to be if the consumer has that little bit extra they will spend it just because it’s more appealing, or it’s the “latest” in the range. With this in mind its understandable why product designers will put a lot more effort into the way an object looks from the shoes on your feet to TV at home design is playing a larger part because in effect consumers are using them more and more as symbols of taste and status.

High Definition

Published by Lilo under , , on 01:23
The Rise of High Definition 
High Definition is defined briefly as an increase in display or visual resolution but in today’s technology it’s a common acronym applied to the latest forms of media and the mediums to access them. The most common medium is the HD TV which is beginning to replace the common SD TV and in recent reports for the first time since its introduction to mass markets HD has been predicted to outsell SD which is a sign of advancement in technology. 
High definition content has been helped along by the introduction of easier to access and more affordable mediums ranging from Blu-ray Players/HD DVD players which play movies in high definition due to its high disc storage capacity and its creation to the current generation of games console which offer not only HD DVD and Blu-ray players but allow users to experience games in higher definition when paired with the necessary equipment and with the advancements in game design it allows users to feel closer than ever to the action they’re controlling.  

Issues & Implementation of HD 
Although HD is on the rise and through the help of sources such as the internet is becoming widespread it still has quite some way to go till SD is completely obsolete, the main obstacles are 

Cost 
General consumers are still not warming to the idea of spending somewhere in the region of £500+ on a new TV just because it gives a clearer picture then another £150+ for a player just to watch movies on in order to get the most out of the investment. Also creating HD content is more time consuming and more costly then current formats.

HD & True HD
The term HD is used loosely as there are many different levels of HD which are determined by resolution and to the untrained eye the only “True HD” Experience is when a picture is displayed at a resolution of 1080p (the p is for pixels) everything else is a watered down version and in order to achieve 1080p you need a capable player a medium to display it on and capable cable of transmitting the frequency which is still costly business this alone paired with different displays offering different resolution can leave consumers in a spin and in effect make the decision for them to leave it to a later time.

So to in order to prompt implementation the announcement of plans such as the Digital Switchover have been used to urge consumers into stepping towards HD, this is spurred by more recent HDTV’s having Freeview built in also more recently the price of HDTV’s has dropped drastically to make it more affordable. Service providers have began offering HD services in order to tempt consumers into making the switch and in order to make it worthwhile again a HDTV is necessary.

The Future of HD….
It’s certain that HD is where we’re all heading and as mediums are more accessible and businesses make content more accessible at an affordable price the future looks bright, in regards to the format itself, the shelf life of it seem pretty secure as it’s still in its infancy and the future promises more ways of interacting with the media itself in order to create a richer experience only dreamed of decades ago.
 

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